phases of game development

Get to Know the Three Phases of Game Development

Consider phases of game development when planning a programming curriculum unit. This framework provides a learning experience that simulates the real-world. For this reason, divide game development tasks into three phases: pre-production, production, and post-production. Now, it is important to realize that there is little agreement on how many phases are in game development. Some …

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design thinking careers

Why Not Help Students Get Design Thinking Careers?

Design thinking careers are everywhere. If you are an educator, it is essential that you prepare students for their future. It is likely their future career may require them to be design thinkers. Design thinking is a model used by organizations when performing creative problem-solving. It has five steps including emphasize, define, ideate, prototype, and …

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artificial intelligence curriculum for middle school

All New Artificial Intelligence Curriculum for Middle School

Teachers, are you searching for an all new artificial intelligence curriculum for middle school or high school grades? If yes, TechnoKids has just released TechnoBot AI. In this technology project students become artificial intelligence specialists. They invent AI prototypes using Scratch. The assignments are ideal for Grades 6-12 or ages 10-18. TechnoBot AI is Artificial …

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comments in Scratch

How To Add Comments To Scratch Coding Projects

Teachers, are you assessing your students’ Scratch coding projects? How do you know that they understand the code that they have written? Here’s a quick tip to have your students demonstrate their learning: ask them to write brief comment notes in Scratch. In this way, they will confirm that they recognize the function of the …

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design thinking model

Practical Tips to Plan a Curriculum Unit With a Design Thinking Model

Do you need practical tips to create a project-based curriculum unit that follows a design thinking model? This post provides activities for each of the five steps including empathize, define, ideate, prototype, and test. All ideas are for children and will fit easily into your lesson plans. To start, let’s review the purpose of design …

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