Digital Citizenship

How to teach digital citizenship to kids in Grades 1-12. Topics include digital footprints, digital reputation, safety, online communication, search strategies, copyright, and more.

Screens With a Purpose: Turning Screen Time Into Skill Time

Screens With a Purpose: Turning Screen Time Into Skill Time

In today’s tech-driven world, screens are everywhere – and so are the concerns surrounding them. But what if we told you that screen time doesn’t have to be a passive scroll-fest? At TechnoKids, we believe screens can serve a higher purpose – becoming  a portal to essential skills, creativity, and future-ready learning. Reframing the Screen […]

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all about me

New Update! All About Me Digital Literacy Course

Exciting news for teachers of primary grades! TechnoKids has refreshed TechnoMe, a ready-to-go course that builds self-awareness, digital literacy, and foundational computer science skills. Designed for Grades 1–3, students follow clear, illustrated steps to create a fun “All About Me” slideshow-building confidence with technology while learning to share and express themselves. All About Me Slide

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online bias

Navigating Bias in Online Information for Better Understanding

What Is Online Bias? When someone or a group tries to shape opinions by overstating facts or not sharing all the information, it’s called bias. Online, there’s a lot of content, and it’s hard for young people to tell the difference between true information and biased stories. People often have a hidden agenda when promoting

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selling tactics banner

Digital Marketing and Selling Tactics

At TechnoKids, we have been focused recently on DQ or Digital Intelligence. Part of DQ is digital literacy, which includes information and media literacy. In the newly released project TechnoAd, students build these skills as they play the role of digital marketers. They create a marketing campaign with a unique video ad. But first they

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creative commons made simple

Creative Commons Made Simple For Teachers And Students

Creative Commons is a licensing system that identifies how content, such as music or images, can be legally used by others for free. It is a simple way to determine if an online file, made by someone else, can be included in a publication, video, or other project. A Creative Commons license informs others about

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intellectual property rights for education

Make Intellectual Property Rights Management Simple for Kids

Intellectual property rights are the legal rights an inventor or creator has over their own creations for a period of time. The work might be a book, song, photo, or video. It protects the owner by restricting how others can use their content. It is important that students understand intellectual property rights. Many school assignments

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online collaboration

5 Ways to Improve Online Collaboration for Kids

Online collaboration is required in many workplaces. In fact, with the shift to remote work, co-workers may be communicating solely at a distance. Today it is commonplace for team members to jointly complete a project by working on the same file. This may happen synchronously, in which everyone is working on it together at the

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digital footprint management

Teach Digital Footprint Management to Kids

Digital footprint management is the ability to control the tracks left behind by online interactions. A digital footprint is a record of Internet activities that can be traced to a person. The data might be public, private, or available only to a specific group. For example, a digital footprint could be something intentionally shared such

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Media Exposure Calculator for Students

TechnoKids recently released TechnoAd, in which students became digital marketers. In this project, high school students develop media literacy and video production skills as they plan, film, and edit footage to produce a video ad. To start, we wanted to create awareness of how much media exposure they experience. Here is an extract from an

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changemaker

How to Empower Students to Become Digital Changemakers

There was a time when IQ was considered the sole gauge of success. Then Emotional Intelligence, or EQ, with an emphasis on empathy and social skills, was acknowledged as an additional and necessary component of intelligence. And now DQ, digital intelligence, has been added as an essential skill for success in an increasingly digital world.

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